Hull Designer for Space Simulation Game In Alpha

I’m working on a space simulation game. The end of last month I came out with a level editor, the solar system creator/Cartographer, which I’ll use to create the star systems and galaxy map for the game. It will also allow players to create their own maps/star systems for the game.

Now I’ve started work on the game’s hull designer. It’s in the early stages. I’m gong to get the mechanics worked out before I add much better looking ship hull pieces to construct ships with. Currently the user creates the ships placing different 3D pieces on a grid. The resulting 3D model built in game can then be saved to the hard disk.